Real-time multiplayer game server with matchmaking, state sync, leaderboards, and anti-cheat.
Unity/Unreal client with predictive input, interpolation, and rollback.
Party management, friend lists, chat, and game mode selection.
Skill-based matchmaking using ELO/Glicko with region preference and queue times.
Authoritative game state, tick-based physics, and input validation at 60Hz.
Redis-backed player state with sub-ms reads for real-time position updates.
Server-side validation, replay analysis, and ML-based anomaly detection.
Profiles, inventories, progression, purchase history, and settings.
Redis sorted sets for global and seasonal rankings with percentile queries.
Explore this architecture with animated data flows, node auditing, and AI-powered analysis.
Open in CodelitHandles 5M+ GPS pings per second using H3 hexagonal geospatial indexing.
6 components · 5 connectionsFull-stack social media platform with image processing, feeds, and real-time notifications.
12 components · 11 connectionsModern SaaS with microservices, event-driven processing, and multi-tenant architecture.
10 components · 9 connectionsNotion-like document editor with real-time collaboration, conflict resolution, and rich media.
9 components · 9 connections