Reuse teammates with Library
Library keeps reusable Agent behavior separate from the connected apps, credentials, and project permissions that belong to one Team.
Review before saving
Open an Agent card in Team Flow and choose Save to Library. The review shows what will be kept and what will stay behind before anything is stored.
- Role, responsibilities, input, output, model preference, and escalation policy are saved.
- Assigned tools, credentials, connected resources, provider settings, and project permissions are excluded.
- Saving the same teammate name again updates the existing Library item instead of creating a duplicate.
Add from the flow
Choose the + beside a card or Add next step in the inspector, then use From Library. Browser teammates are available on this device. Active private teammates are available anywhere you sign in, and workspace teammates appear only in Agent Teams linked to that workspace. The teammate joins the selected handoff with no tool grants and an exact online version pin when applicable.
Choose browser, private, or workspace
Open Library from the main menu. Browser teammates remain on this device. Sign in and use Save online to review the reusable behavior again, then choose Only me or a writable workspace.
- Private teammates are visible only to your account.
- Workspace teammates can be saved by owners and admins, who can both edit and approve the reviewed import. Editors can ask an owner or admin to save it.
- Import is atomic: if Codelit cannot authorize the final active item, it writes no draft or partial record.
- Draft and archived items stay visible in Library but cannot be added to a new Team.
- Saving online never removes the browser copy.
Remove a browser copy
Removing a browser item never removes an Agent already added to a Team or its separate online copy. Use Undo immediately after removal if you selected the wrong item.